![]() ![]() When rolling to determine a treasure hoard belonging to a large group of monsters, use the challenge rating of the monster that leads the group. When determining the contents of a hoard belonging to one monster, use the table that corresponds to that monster's challenge rating. You can also split up a treasure hoard so that the adventurers don't find or receive it all at once. Individual Treasure: Challenge 17+ d100Ī Treasure Hoard table helps you randomly determine the contents of a large cache of treasure, the accumulated wealth of a large group of creatures (such as an ore tribe or a hobgoblin army), the belongings of a single powerful creature that likes to hoard treasure (such as a dragon), or the reward bestowed upon a party after completing a quest for a benefactor. Individual Treasure: Challenge 11-16 d100 If it doesn't make sense for a monster to carry a large pile of coins, you can convert the coins into gemstones or art objects of equal value. To determine the total amount of individual treasure for a group of similar creatures, you can save time by rolling once and multiplying the result by the number of creatures in the group. The table also includes the average result in parentheses, should you wish to forgo another roll and save time. Roll a d100, and read the result across to determine how many coins of each type the monster carries. Use the Individual Treasure table that corresponds to the monster's challenge rating. If a monster has no interest in amassing treasure, you can use this table to determine the incidental treasure left behind by the monster's victims. ![]() Use these tables to randomly determine how much money an individual monster carries (the D&D equivalent of pocket change) or the amount of wealth found in a larger treasure hoard.Īn Individual Treasure table helps you randomly determine how much treasure one creature carries on its person. There are tables for challenge rating 0-4, challenge rating 5-10, challenge rating 11-16, and challenge rating 17 and higher. Treasure can be randomly allocated based on a monster's challenge rating. The key is to make sure the players feel rewarded for playing, and that their characters are rewarded for overcoming dangerous challenges. The placement of treasure is left to your discretion. This section contains tables that you can use to randomly generate treasures carried by monsters, stashed in their lairs, or otherwise hidden away. For example, if a hobgoblin tribe has a +1 longsword and an alchemy jug in its treasure hoard, the tribe's warlord might wield the sword, while the jug is kept somewhere safe. ![]() Intelligent monsters often use magic items in their possession, while others might hide them away to ensure they don't get lost or stolen. Magic items also have rarities: common, uncommon, rare, very rare, and legendary. Types of magic items include armor, potions, scrolls, rings, rods, staffs, wands, weapons, and wondrous items. See the "Art Objects" section for types of decorative and valuable artworks that can be found as treasure. Idols cast of solid gold, necklaces studded with precious stones, paintings of ancient kings, bejeweled dishes-art objects include all these and more. See the "Gemstones" section for types of stones, gems, and jewels that can be found as treasure.Īrt Objects. Gemstones are small, lightweight, and easily secured compared to their same value in coins. The most basic type of treasure is money, including copper pieces (cp), silver pieces (sp), electrum pieces (ep), gold pieces (gp), and platinum pieces (pp). ![]()
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